[MWForum]Spice
Harvey Bornfield
mwforum@lists.mathcats.com
Sat, 26 Oct 2002 15:01:09 -0700
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Dale;
The easiest question first. Microworlds Pro exports shapes into a special,
easy-to-select format, into a non-project file, one which, when you are
ready to create, you save with the ".SHP suffix. But you need the Pro
version to make use of a .SHP file to both import and export selective
shapes. Which is why I duplicated the identical collection in the
Halloween01 file.
As to my other sin of leaving a dream incomplete, it's getting so close to
trick-or-treat time that I decided to flood the airwaves with mysterious,
half-matured procedures, for the sake of supplying ammo for children in
schools.
I got carried away till the wee hours of the morning playing with an idea
to use mouse-clicks to spontaneously record a list of POS points on a map
route. The idea was to be able cause any specific turtle whose instruction
was to track, to acquire a trajectory of his own. I got far enough to stamp
miniature turtles on all of the landing points, bolstered with healthy on
the spot command center spray of the list of points, and a fully
functional route-maker and reporter.
Tribe is to be an upgrade, in which I anticipate not just stamping the
points where clicked, which if you use a freezebg, can be easily enough
erased, but I wanted more mobility, and after-the-fact changability in
picturing the points on the turtle route. To achieve this, we anticipate
spawning a series of numerically upped NEWTURTLES within the track
procedure. In it, we'll use the item number that shows in the command
center, to append to the name of the original turtle. In this way a whole
"tribe" of tiny diamond points, associated with the turtle will deposit
themselves wherever the turtle is clicked becoming mileposts, as it were.
And frozen These can be made invisible utilizing HT, or, then again,
downright demolished whenever the route itself is erased, all utilizing the
non-existent vaporware routine you also discovered didn't exist
"removetribe"......... Sorry! .............Any way, If a turtle, the chief
turtle, the shaman turtle, the boss turtle is named, for example, "scout_,
the tribe of associated turtles that milepost wherever I choose to click
him will all have the name form scout_01, scout_02, etc. (I've written a
procedure to stabilize the digits to two)
Moving along, the showroute will also be upgraded to display all the
turtles, frozen in their tracks, and these, the diamond pointed "tribe
members" will each be clickable. Whenever that happens, two "esoteric
sliders", will be "NEWSLIDER'd" into existence, blossoming from nowhere,
and get instantly set to the x and y coordinates of the diamond point. A
third slider will be created to display the item number in the route, and
will be automatically expanded with each new point created. In a future
upgrade, three "slider tablecloths" each a rectangular turtle sitting
underneath these sliders and extending beyond them ever so slightly, can be
clicked whenever the user decides first to alter a coordinate through the
use of the slider saddled on top of it, and the diamond point will be
unfrozen, then relocated, as well as the trajectory (the route list) updated.
So, yes, the procedures need some enlargement. This will come soon. A
HIDESLIDER and SHOWSLIDER, capable of responding to one of several turtle
routes will be challenging. Let me know if you want to conjure any of these
procedures or share them here. The advantage of having invisible turtles
policing a route is that you can use your TOWARDS and DISTANCE commands, to
animate turtles in real time, and when they move you can teach kids to
create "roller-coaster", angular "Roof-top-Rook", Lightning-flash and other
kinds of movement.
warm regards,
Harvey
At 11:24 AM 10/26/2002 -0700, you wrote:
>Harvey, is this a learning experience or is it supposed to work right out of
>the box?
>
>It does not work for me for I get a "I don't know how to removetribe in
>genroute" complaint.
>
>And what is the *.shp file for? Dale
>
>_______________________________________________
>MWForum mailing list
>MWForum@lists.mathcats.com
>http://lists.mathcats.com/mailman/listinfo/mwforum
"Music is the one incorporeal entrance into the higher world of knowledge
which comprehends mankind, but mankind cannot comprehend."
Ludwig van Beethoven
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Dale;<br><br>
The easiest question first. Microworlds Pro exports shapes into a
special, easy-to-select format, into a non-project file, one which, when
you are ready to create, you save with the ".SHP suffix. But you
need the Pro version to make use of a .SHP file to both import and export
selective shapes. Which is why I duplicated the identical collection in
the Halloween01 file.<br><br>
As to my other sin of leaving a dream incomplete, it's getting so close
to trick-or-treat time that I decided to flood the airwaves with
mysterious, half-matured procedures, for the sake of supplying ammo for
children in schools. <br><br>
I got carried away till the wee hours of the morning playing with an idea
to use mouse-clicks to spontaneously record a list of POS points on a map
route. The idea was to be able cause any specific turtle whose
instruction was to track, to acquire a trajectory of his own. I got far
enough to stamp miniature turtles on all of the landing points, bolstered
with healthy on the spot command center spray of the list of
points, and a fully functional route-maker and reporter.<br><br>
Tribe is to be an upgrade, in which I anticipate not just stamping the
points where clicked, which if you use a freezebg, can be easily enough
erased, but I wanted more mobility, and after-the-fact changability in
picturing the points on the turtle route. To achieve this, we anticipate
spawning a series of numerically upped NEWTURTLES within the track
procedure. In it, we'll use the item number that shows in the command
center, to append to the name of the original turtle. In this way a whole
"tribe" of tiny diamond points, associated with the turtle will
deposit themselves wherever the turtle is clicked becoming mileposts, as
it were. And frozen These can be made invisible utilizing HT, or, then
again, downright demolished whenever the route itself is erased, all
utilizing the non-existent vaporware routine you also discovered didn't
exist "removetribe"......... Sorry! .............Any way, If a
turtle, the chief turtle, the shaman turtle, the boss turtle is named,
for example, "scout_, the tribe of associated turtles that milepost
wherever I choose to click him will all have the name form scout_01,
scout_02, etc. (I've written a procedure to stabilize the digits to
two)<br><br>
Moving along, the showroute will also be upgraded to display all the
turtles, frozen in their tracks, and these, the diamond pointed
"tribe members" will each be clickable. Whenever that happens,
two "esoteric sliders", will be "NEWSLIDER'd" into
existence, blossoming from nowhere, and get instantly set to the x and y
coordinates of the diamond point. A third slider will be created to
display the item number in the route, and will be automatically expanded
with each new point created. In a future upgrade, three "slider
tablecloths" each a rectangular turtle sitting underneath these
sliders and extending beyond them ever so slightly, can be clicked
whenever the user decides first to alter a coordinate through the use of
the slider saddled on top of it, and the diamond point will be unfrozen,
then relocated, as well as the trajectory (the route list) updated.
<br><br>
So, yes, the procedures need some enlargement. This will come soon.
A HIDESLIDER and SHOWSLIDER, capable of responding to one of several
turtle routes will be challenging. Let me know if you want to conjure any
of these procedures or share them here. The advantage of having invisible
turtles policing a route is that you can use your TOWARDS and DISTANCE
commands, to animate turtles in real time, and when they move you can
teach kids to create "roller-coaster", angular
"Roof-top-Rook", Lightning-flash and other kinds of
movement.<br><br>
warm regards,<br>
Harvey<br><br>
At 11:24 AM 10/26/2002 -0700, you wrote:<br>
<blockquote type=3Dcite class=3Dcite cite>Harvey, is this a learning
experience or is it supposed to work right out of<br>
the box?<br><br>
It does not work for me for I get a "I don't know how to removetribe
in<br>
genroute" complaint.<br><br>
And what is the *.shp file for? Dale<br><br>
_______________________________________________<br>
MWForum mailing list<br>
MWForum@lists.mathcats.com<br>
<a href=3D"http://lists.mathcats.com/mailman/listinfo/mwforum" eudora=3D"aut=
ourl">http://lists.mathcats.com/mailman/listinfo/mwforum</a>
</blockquote>
<x-sigsep><p></x-sigsep>
<font face=3D"Bell MT">"Music is the one incorporeal entrance into the=
higher world of knowledge which comprehends mankind, but mankind cannot=
comprehend." <br>
Ludwig van Beethoven <br><br>
<br>
</font></html>
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